Small rules. Living motion.
Explore what makes things move.
A motion workshop for the anime & manga series studio.
Explore timing and idealized models; these studies do not generate anime or video.
The spring system
DYNAMIC MODEL · 1Dt = 0.00 s
Tap to displace · focus the scene and use Left / Right
Moving massRestoring forceVelocity
Vectors show direction and relative magnitude; lengths are scaled and capped to fit.
0 s12 s · pauses when scrubbed
Displacement1.20m
Speed0.00m/s
Total energy8.64J
Displacement over timeLast 6 s
Pin this rule, then change a parameter to compare.
The underlying rule
m ẍ + c ẋ + k x = 0
From science to screen
Inside the animation grammarSTATE → RULE → SAMPLE → FRAME
01 / actor state02 / behavior03 / timing04 / composition